Character Story
Pinky is the grappling world’s biggest fan. When she was growing up, she had ALL the toys, the lunchboxes, the cereals, the energy drinks that have since been recalled. Ever since she was little, she knew she wanted to be a hangtime racer.
Reference Images
High Res Model
I started off with making the high poly in zbrush, I will then decimate the mesh and bring it into Maya to make the low poly
Base Mesh
Texture Maps
The mesh was textured using substance painter
Character Render in Engine
Hangtime
Role:Character Artist
My role in the team was to create on of the characters. I first created a high poly model in Zbrush, then made a low poly in Maya. After that I textured it in Substance Painter. I also handled the rigging and animations. I ended up changing the original grappling hook, this was because the original didn't feel very form fitting, and felt awkward.
Hangtime is a first person multiplayer racing game that encourages the player to make their own way to each and every checkpoint. Their is no wrong way to race in Hangtime! Just lock in and get ready to swing!
Download Here:https://tchatman17.itch.io/hangtime